Sciweavers

10674 search results - page 332 / 2135
» The Virtual Environment - Another Approach
Sort
View
ICALT
2006
IEEE
16 years 23 days ago
Understanding Dynamic Situations through Context Explanation
This article presents advantages of using context to set up a pedagogical assistance for recognition of collectives situations in Virtual Environment for Training (VET). We are fo...
Romain Benard, Pierre De Loor, Jacques Tisseau
HAPTICS
2002
IEEE
15 years 11 months ago
Measuring Just Noticeable Differences for Haptic Force Feedback: Implications for Rehabilitation
This paper describes preliminary work in the use of a virtual environment to derive just noticeable differences (JNDs) for force. Specifically, we look for thresholds of force sen...
Sonya Allin, Yoky Matsuoka, Roberta L. Klatzky
CHI
1999
ACM
15 years 11 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
ACMACE
2004
ACM
15 years 10 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
IE
2007
15 years 8 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan