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PRESENCE
1998
74views more  PRESENCE 1998»
15 years 6 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
201
Voted
ASWEC
2009
IEEE
15 years 4 months ago
From Requirements to Embedded Software - Formalising the Key Steps
Failure of a design to satisfy a system's requirements can result in schedule and cost overruns. When using current approaches, ensuring requirements are satisfied is often d...
Toby Myers, R. Geoff Dromey
SEMWEB
2005
Springer
16 years 2 days ago
Ontology Change Detection Using a Version Log
In this article, we propose a new ontology evolution approach that combines a top-down and a bottom-up approach. This means that the manual request for changes (top-down) by the on...
Peter Plessers, Olga De Troyer
INTETAIN
2005
Springer
16 years 3 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
SAINT
2003
IEEE
15 years 12 months ago
Virtual Collaboration Spaces: The EVE Community
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...