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VR
1999
IEEE
15 years 10 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
COBUILD
1998
Springer
15 years 10 months ago
Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, res...
Norbert A. Streitz, Jörg Geißler, Torst...
FAST
2011
14 years 10 months ago
A Scheduling Framework That Makes Any Disk Schedulers Non-Work-Conserving Solely Based on Request Characteristics
Exploiting spatial locality is critical for a disk scheduler to achieve high throughput. Because of the high cost of disk head seeks and the non-preemptible nature of request serv...
Yuehai Xu, Song Jiang
PROCEDIA
2010
129views more  PROCEDIA 2010»
15 years 1 months ago
Car-driving assistance using organization measurement of reactive multi-agent system
This work presents an approach to the obstacle avoidance problem, applicable in the frame of driver assistance. A decision, expressed as a proposed acceleration vector for the veh...
Franck Gechter, Jean-Michel Contet, Pablo Gruer, A...
COBUILD
1998
Springer
15 years 10 months ago
The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear
In the CLear project we develop a cooperative learning system for supporting learning and training processes of co-located and distributed groups. One of the fundamental concepts o...
Hans-Rüdiger Pfister, Christian Schuckmann, J...