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ACMACE
2005
ACM
15 years 12 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
PERVASIVE
2011
Springer
14 years 9 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
ICRA
1999
IEEE
84views Robotics» more  ICRA 1999»
15 years 10 months ago
Design of a 3R Cobot Using Continuously Variable Transmissions
Cobots are capable of producing virtual surfaces of high quality, using mechanical transmission elements as their basic element in place of conventional motors. Most cobots built ...
Carl A. Moore, Michael A. Peshkin, J. Edward Colga...
CORR
2007
Springer
133views Education» more  CORR 2007»
15 years 6 months ago
Virtual Manufacturing : Tools for improving Design and Production
: The research area “Virtual Manufacturing” can be defined as an integrated manufacturing environment which can enhance one or several levels of decision and control in manufac...
Philippe Dépincé, Damien Chablat, Pe...
ICC
2007
IEEE
173views Communications» more  ICC 2007»
16 years 18 days ago
Virtual Topology Design for OBS Optical Networks
—Burst loss and delay are two main issues in optical hop-count. Network diameter is the hop-count of the shortest burst switching (OBS) networks. In OBS, if the hop-count path be...
Bin Wu, Kwan Lawrence Yeung