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AAAI
2006
15 years 8 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ERSA
2004
192views Hardware» more  ERSA 2004»
15 years 8 months ago
VTSim: A Virtex-II Device Simulator
This paper introduces VTsim, a device simulator for Xilinx Virtex-II FPGAs. VTsim is currently a globally synchronous event-driven device simulator modeled at the CLB level. Throu...
Jesse Hunter, Peter Athanas, Cameron Patterson
IASTEDSEA
2004
15 years 8 months ago
Instance orientation: A programming methodology
Instance orientation is an approach for designing and programming software systems. It addresses a limitation of current software architectures: it allows multiple higherlevel vie...
Thomas Schöbel-Theuer
FORTE
1998
15 years 8 months ago
Hardware - Software Co-design of embedded telecommunication systems using multiple formalisms for application development
: In this paper a co-design methodology based on multiformalism modelling is presented. It defines a platform that integrates different notations and, the necessary mechanisms to h...
Nikos S. Voros, S. K. Tsasakou, C. Valderrama, S. ...