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NETGAMES
2003
ACM
15 years 12 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGDOC
2010
ACM
15 years 4 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...
WWW
2004
ACM
16 years 7 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón
AIMS
2008
Springer
16 years 1 months ago
N2N: A Layer Two Peer-to-Peer VPN
The Internet was originally designed as a flat data network delivering a multitude of protocols and services between equal peers. Currently, after an explosive growth fostered by ...
Luca Deri, Richard Andrews
APSEC
2007
IEEE
16 years 1 months ago
An Executable UML with OCL-based Action Semantics Language
Executable UML allows precisely describing the softtem at a higher level of abstraction. It bridges the semantics gap between the UML design models and the implementation. The exe...
Ke Jiang, Lei Zhang, Shigeru Miyake