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TEI
2009
ACM
106views Hardware» more  TEI 2009»
16 years 1 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
CONEXT
2008
ACM
15 years 8 months ago
Towards systematic design of enterprise networks
Enterprise networks are important, with size and complexity even surpassing carrier networks. Yet, the design of enterprise networks remains ad-hoc and poorly understood. In this p...
Yu-Wei Eric Sung, Sanjay G. Rao, Geoffrey G. Xie, ...
CODES
2006
IEEE
16 years 25 days ago
Automatic generation of transaction level models for rapid design space exploration
Transaction-level modeling has been touted to improve simulation performance and modeling efficiency for early design space exploration. But no tools are available to generate suc...
Dongwan Shin, Andreas Gerstlauer, Junyu Peng, Rain...
180
Voted
DAC
2006
ACM
16 years 22 days ago
Automated design of pin-constrained digital microfluidic arrays for lab-on-a-chip applications*
Microfluidics-based biochips, also referred to as lab-on-a-chip (LoC), are devices that integrate fluid-handling functions such as sample preparation, analysis, separation, and de...
William L. Hwang, Fei Su, Krishnendu Chakrabarty
ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley