This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
This paper presents the design, implementation and evaluation of Direct File System (DFS) for virtualized flash storage. of using traditional layers of abstraction, our layers of ...
William K. Josephson, Lars Ailo Bongo, David Flynn...
Most modern cores perform a highly-associative translation look aside buffer (TLB) lookup on every memory access. These designs often hide the TLB lookup latency by overlapping it...