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IUI
2003
ACM
15 years 12 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 11 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 11 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
FAST
2010
15 years 7 months ago
DFS: A File System for Virtualized Flash Storage
This paper presents the design, implementation and evaluation of Direct File System (DFS) for virtualized flash storage. of using traditional layers of abstraction, our layers of ...
William K. Josephson, Lars Ailo Bongo, David Flynn...
ISCA
2012
IEEE
333views Hardware» more  ISCA 2012»
13 years 9 months ago
Reducing memory reference energy with opportunistic virtual caching
Most modern cores perform a highly-associative translation look aside buffer (TLB) lookup on every memory access. These designs often hide the TLB lookup latency by overlapping it...
Arkaprava Basu, Mark D. Hill, Michael M. Swift