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ICAD
2004
15 years 8 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
TELECARE
2004
162views Healthcare» more  TELECARE 2004»
15 years 8 months ago
TeleCARE: Collaborative virtual elderly support communities
The growing percentage of elderly population imposes an urgent need to develop new approaches to care provision. Integration of a number of technologies such as multi-agent systems...
Luis M. Camarinha-Matos, Hamideh Afsarmanesh
CGF
2004
134views more  CGF 2004»
15 years 6 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
TLT
2010
72views more  TLT 2010»
15 years 1 months ago
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and ...
Patrick Salamin, Tej Tadi, Olaf Blanke, Fré...
CHI
2007
ACM
16 years 7 months ago
Range: exploring proxemics in collaborative whiteboard interaction
Range is an interactive whiteboard designed to support collocated, ad-hoc meetings. It employs proximity sensing to proactively transition between ambient and authoring modes, cle...
Wendy Ju, Brian Lee, Scott R. Klemmer