Abstract. Pipeline morphing is a simple but e ective technique for recon guring pipelined FPGA designs at run time. By overlapping computation and recon guration, the latency assoc...
Wayne Luk, Nabeel Shirazi, Shaori Guo, Peter Y. K....
The Concept of Populated Information Terrains (PITS) aims to extend database technology with key ideas from the new fields of Virtual Reality (VR) and Computer Supported Cooperativ...
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...