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NPC
2004
Springer
15 years 12 months ago
I/O Response Time in a Fault-Tolerant Parallel Virtual File System
Abstract. A fault tolerant parallel virtual file system is designed and implemented to provide high I/O performance and high reliability. A queuing model is used to analyze in deta...
Dan Feng, Hong Jiang, Yifeng Zhu
IUI
2003
ACM
15 years 12 months ago
A virtual patient based on qualitative simulation
In this paper, we describe the development of a virtual human to be used for training applications in the field of cardiac emergencies. The system integrates AI techniques for sim...
Marc Cavazza, Altion Simo
DIGITALCITIES
2003
Springer
15 years 11 months ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
179
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CAPTECH
1998
Springer
15 years 10 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
WETICE
1997
IEEE
15 years 10 months ago
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
Chris Greenhalgh, Steve Benford