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CANDC
2007
ACM
15 years 10 months ago
Eye-balls: juggling with the virtual
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
Joe Marshall, Steve Benford, Tony P. Pridmore
CHI
2002
ACM
16 years 7 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
IPPS
2005
IEEE
16 years 5 days ago
On Constructing k-Connected k-Dominating Set in Wireless Networks
An important problem in wireless networks, such as wireless ad hoc and sensor networks, is to select a few nodes to form a virtual backbone that supports routing and other tasks s...
Fei Dai, Jie Wu
ACMACE
2005
ACM
16 years 4 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
15 years 12 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...