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ICSE
1998
IEEE-ACM
15 years 10 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
CANDT
2009
15 years 10 months ago
Supportive communication, sense of virtual community and health outcomes in online infertility groups
Women are turning to online health groups to deal with the stresses and complications of infertility. Online groups may provide a resource that is potentially absent in their face...
Jennifer L. Welbourne, Anita L. Blanchard, Marla D...
ASSETS
2008
ACM
15 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
WSCG
2004
166views more  WSCG 2004»
15 years 8 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
IJSNET
2008
118views more  IJSNET 2008»
15 years 6 months ago
A fuzzy-based virtual backbone routing for large-scale MANETs
: Virtual backbone-based routing is a promising approach for enhancing the routing efficiency in MANETs. To establish communication in the network, the virtual backbone nodes have ...
Wassim El-Hajj, Dionysios Kountanis, Ala I. Al-Fuq...