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IJCAT
2007
80views more  IJCAT 2007»
15 years 6 months ago
Realising voice dialogue management in a collaborative virtual environment
: The applications of 3D-virtual environments and Voice User Interface (VUI) on personal computers have received significant attention in recent years. Since speech is the most nat...
Chun-Feng Liao, Tsai-Yen Li
CSCW
2004
ACM
15 years 6 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
SG
2010
Springer
15 years 4 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
CHI
2004
ACM
16 years 7 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
ICDIM
2007
IEEE
15 years 10 months ago
Incentives for resource sharing in self-organized communities: From economics to social psychology
In this position paper we analyze the benefits of enabling virtual communities to self-organize and introduce a novel research direction for providing incentives, required in this...
Panayotis Antoniadis, Bénédicte Le G...