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CHI
1994
ACM
15 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
MOBISYS
2005
ACM
16 years 6 months ago
Design and implementation of a single system image operating system for ad hoc networks
In this paper, we describe the design and implementation of a distributed operating system for ad hoc networks. Our system simplifies the programming of ad hoc networks and extend...
Hongzhou Liu, Tom Roeder, Kevin Walsh, Rimon Barr,...
ICPP
1999
IEEE
15 years 10 months ago
Adaptive Bubble Router: A Design to Improve Performance in Torus Networks
A router design for torus networks that significantly reduces message latency over traditional wormhole routers is presented in this paper. This new router implements virtual cut-...
Valentin Puente, Ramón Beivide, José...
IJMMS
2006
93views more  IJMMS 2006»
15 years 6 months ago
Presence, workload and performance effects of synthetic environment design factors
There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoi...
Ruiqi Ma, David B. Kaber
HCI
2009
15 years 4 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...