Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
In this paper, we describe the design and implementation of a distributed operating system for ad hoc networks. Our system simplifies the programming of ad hoc networks and extend...
Hongzhou Liu, Tom Roeder, Kevin Walsh, Rimon Barr,...
A router design for torus networks that significantly reduces message latency over traditional wormhole routers is presented in this paper. This new router implements virtual cut-...
There remains a limited understanding of factors in presence and its relation to performance. This research examined a range of synthetic environment (SE) design features (viewpoi...
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...