The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
In this paper, we present the design of a performance isolation benchmark that quantifies the degree to which a virtualization system limits the impact of a misbehaving virtual ma...
In the recent years, the usage of 3D cyberworlds for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of r...
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...