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TEDU
2008
124views Education» more  TEDU 2008»
15 years 6 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
HAPTICS
2005
IEEE
16 years 1 days ago
Design of Array Stimulators for Synthetic Tactile Sensations
We have produced a 100-contactor array on the fingertip to provide passive stimulation, and a 25contactor array on the fingertip which allows active exploration in 2D. This paper ...
Ian R. Summers, Alan C. Brady, M. K. Syed, Craig M...
AVI
2008
15 years 8 months ago
Visual design of service deployment in complex physical environments
In this paper we discuss the problem of deploying appliances for interactive services in complex physical environments using a knowledge based approach to define the relations bet...
Augusto Celentano, Fabio Pittarello
IIE
2006
121views more  IIE 2006»
15 years 6 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
ATAL
2005
Springer
15 years 12 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee