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WSC
2000
15 years 7 months ago
Virtual machines for message based, real-time and interactive simulation
An advanced processing machine interacts with the material handling system, personnel and cell or shop floor controller in real-time via messaging and control. However, current si...
Hansoo Kim, Chen Zhou, Hua X. Du
IJVR
2008
119views more  IJVR 2008»
15 years 6 months ago
Agent-based Intelligence Decision Support System for Virtual Greenhouse
In facility agriculture, it is an urgent problem to design and choose the type and facility of greenhouse based on user's requirements, which are always difficult to express c...
Wei Wei, Xinyu Guo, Shenglian Lu, Chunjiang Zhao
AGILEDC
2005
IEEE
16 years 2 days ago
Costs of Compliance: Agile in an Inelastic Organization
Doing agile development in a relatively inelastic environment, where policies and procedures are virtually unchangeable, creates an impedance mismatch between the agile team and i...
John J. Cunningham
AIIDE
2006
15 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ECIS
2003
15 years 7 months ago
Emerging organisations: metateams in major IT projects
During the last decade, teams working on information technology (IT) development and implementation projects have experienced significant transformations. Nowadays, many members o...
Walter D. Fernández, Alan Underwood