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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 11 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICCS
2005
Springer
15 years 12 months ago
Multicast Application Sharing Tool - Facilitating the eMinerals Virtual Organisation
The eMinerals Virtual Organisation consists of a consortium of individuals affiliated to geographically distributed academic institutions. Collaborative tools are essential in orde...
Gareth J. Lewis, S. Mehmood Hasan, Vassil N. Alexa...
CN
2010
146views more  CN 2010»
15 years 6 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
MIG
2010
Springer
15 years 4 months ago
Why Is the Creation of a Virtual Signer Challenging Computer Animation?
Virtual signers communicating in signed languages are a very interesting tool to serve as means of communication with deaf people and improve their access to services and informati...
Nicolas Courty, Sylvie Gibet
CHI
2000
ACM
15 years 10 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...