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BCSHCI
2007
15 years 7 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
LREC
2008
165views Education» more  LREC 2008»
15 years 7 months ago
Design and Data Collection for Spoken Polish Dialogs Database
Spoken corpora provide a critical resource for research, development and evaluation of spoken dialog systems. This paper describes the telephone spoken dialog corpus for Polish cr...
Krzysztof Marasek, Ryszard Gubrynowicz
INTERACT
2003
15 years 7 months ago
VEWL: A Framework for Building a Windowing Interface in a Virtual Environment
: VEWL (Virtual Environment Windowing Library) is a library designed to provide a highly flexible interface metaphor for building window-based interfaces within a virtual environme...
Daniel Larimer, Doug A. Bowman
CSE
2009
IEEE
16 years 1 months ago
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
— Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups ...
Yun Huang, Mengxiao Zhu, Jing Wang, Nishith Pathak...
ROBOCUP
2005
Springer
155views Robotics» more  ROBOCUP 2005»
15 years 12 months ago
An Application Interface for UCHILSIM and the Arrival of New Challenges
UCHILSIM is a robot simulator recently introduced in the RoboCup Four Legged League. A main attractive of the simulator is the possibility of reproducing with accuracy the dynamica...
Juan Cristóbal Zagal, Iván Sarmiento...