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AIIDE
2009
15 years 7 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
CG
2004
Springer
15 years 6 months ago
MiniVR: a portable virtual reality system
This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic proj...
Marta Fairén González, Pere Brunet, ...
CONTENT
2001
Springer
15 years 11 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
ICARCV
2008
IEEE
200views Robotics» more  ICARCV 2008»
16 years 25 days ago
An active ball handling mechanism for RoboCup
—This paper describes a new active ball handling method for the RoboCup mid-size league as used by team Tech United at Eindhoven University of Technology. A theoretical model is ...
Jeroen de Best, René van de Molengraft
AGILEDC
2005
IEEE
16 years 13 hour ago
Case Study of Customer Input For a Successful Product
Both agile development and User Centered Design stress collaboration between customers and product teams, but getting these methodologies to work well together is not easy. This p...
Lynn Miller