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HICSS
2007
IEEE
128views Biometrics» more  HICSS 2007»
16 years 21 days ago
A System Dynamics Approach to Study Virtual Communities
In recent years, extensive studies of many interesting aspects of virtual community dynamics promoted a better understanding of this area. One of the most challenging problems fac...
Yan Mao, Julita Vassileva, Winfried K. Grassmann
ICRA
2006
IEEE
77views Robotics» more  ICRA 2006»
16 years 12 days ago
Portability and Applicability of Virtual Fixtures across Medical and Manufacturing Tasks
– Virtual fixtures are virtual constraints that enhance human performance in motion tasks. They can either confine and/or guide a user’s motion. In this paper, we use a commerc...
Henry C. Lin, Keith Mills, Peter Kazanzides, Grego...
IJET
2008
108views more  IJET 2008»
15 years 6 months ago
The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultura...
Ekaterina Prasolova-Førland, Theodor G. Wye...
CGF
2000
197views more  CGF 2000»
15 years 6 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
ICIDS
2010
Springer
15 years 3 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom