In recent years, extensive studies of many interesting aspects of virtual community dynamics promoted a better understanding of this area. One of the most challenging problems fac...
– Virtual fixtures are virtual constraints that enhance human performance in motion tasks. They can either confine and/or guide a user’s motion. In this paper, we use a commerc...
Henry C. Lin, Keith Mills, Peter Kazanzides, Grego...
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultura...
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...