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PRESENCE
2002
116views more  PRESENCE 2002»
15 years 6 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
HICSS
1999
IEEE
98views Biometrics» more  HICSS 1999»
15 years 10 months ago
Integrating Spatial, Semantic, and Social Structures for Knowledge Management
In this paper we describe a unique type of knowledge management systems virtual reality-enabled multi-user virtual environments with spatialised semantic structures. They are des...
Chaomei Chen, John Davies
VRCAI
2004
ACM
15 years 11 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
CHI
2009
ACM
15 years 11 months ago
Supporting content and process common ground in computer-supported teamwork
We build on our prior work with computer-supported teams performing a complex decision-making task on maps, where the distinction between content and process common ground is prop...
Gregorio Convertino, Helena M. Mentis, Mary Beth R...
SIGCSE
2008
ACM
365views Education» more  SIGCSE 2008»
15 years 6 months ago
Computer science olympiad: exploring computer science through competition
Generating interest in specialized areas of Computer Science (CS) is one of the goals of the department of Computer and Information Science at Spelman College as with most departm...
Iretta B. C. Kearse, Charles Hardnett