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P2P
2009
IEEE
189views Communications» more  P2P 2009»
16 years 1 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
NOMS
2008
IEEE
132views Communications» more  NOMS 2008»
16 years 1 months ago
DYSWIS: An architecture for automated diagnosis of networks
As the complexity of networked systems increases, we need mechanisms to automatically detect failures in the network and diagnose the cause of such failures. To realize true self-...
Vishal Kumar Singh, Henning Schulzrinne, Kai Miao
INFOCOM
2006
IEEE
16 years 19 days ago
Interference-Aware Channel Assignment in Multi-Radio Wireless Mesh Networks
— The capacity problem in wireless mesh networks can be alleviated by equipping the mesh routers with multiple radios tuned to non-overlapping channels. However, channel assignme...
Krishna N. Ramachandran, Elizabeth M. Belding-Roye...
ANCS
2010
ACM
15 years 4 months ago
A traffic-aware top-N firewall ruleset approximation algorithm
Packet classification is widely used in various network security and operation applications. Two of the main challenges are the increasing number of classification rules, amount o...
Ho-Yu Lam, Donghan (Jarod) Wang, H. Jonathan Chao
MOBIHOC
2006
ACM
16 years 6 months ago
Starvation mitigation through multi-channel coordination in CSMA multi-hop wireless networks
Existing multi-channel protocols have been demonstrated to significantly increase aggregate throughput compared to single-channel protocols. However, we show that despite such imp...
Jingpu Shi, Theodoros Salonidis, Edward W. Knightl...