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NETGAMES
2004
ACM
15 years 11 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SECON
2007
IEEE
16 years 18 days ago
Effect of Antenna Placement and Diversity on Vehicular Network Communications
— In this paper we present empirical results from a study examining the effects of antenna diversity and placement on vehicle-to-vehicle link performance in vehicular ad hoc netw...
Sanjit Krishnan Kaul, Kishore Ramachandran, Pravin...
MVA
2000
132views Computer Vision» more  MVA 2000»
15 years 6 months ago
Human Face Image Creation for Virtual Space Teleconferencing Using Camera Input Images
Since the human face plays an important role in man-to-man communication, systems enabling distant users to communicate while viewing each others' face have been demanded. Re...
Hajime Sato, Nobuyoshi Terashima, Hideyoshi Tomina...
ACSAC
2005
IEEE
15 years 12 months ago
Generating Policies for Defense in Depth
Coordinating multiple overlapping defense mechat differing levels of abstraction, is fraught with the potential for misconfiguration, so there is strong motivation to generate p...
Paul Rubel, Michael Ihde, Steven Harp, Charles Pay...
IEEESCC
2009
IEEE
16 years 1 months ago
JabberWocky: Crowd-Sourcing Metadata for Files
Finding relevant files in a personal file system continues to be a challenge. It is still easier to find stuff on the Web with its exponential growth than in one’s personal ...
Varun Bhagwan, Carlos Maltzahn