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AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
IJCNN
2006
IEEE
16 years 21 days ago
Support Vector Machines to Weight Voters in a Voting System of Entity Extractors
—Support Vector Machines are used to combine the outputs of multiple entity extractors, thus creating a composite entity extraction system. The composite system has a significant...
Deborah Duong, James Venuto, Ben Goertzel, Ryan Ri...
CA
2003
IEEE
15 years 12 months ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane
AUSDM
2007
Springer
185views Data Mining» more  AUSDM 2007»
16 years 26 days ago
An Approach to Argumentation Context Mining from Dialogue History in an E-Market Scenario
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...
Khandaker Shahidul Islam
ATAL
2004
Springer
16 years 2 days ago
Fitting and Compilation of Multiagent Models through Piecewise Linear Functions
Decision-theoretic models have become increasingly popular as a basis for solving agent and multiagent problems, due to their ability to quantify the complex uncertainty and prefe...
David V. Pynadath, Stacy Marsella