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CEC
2007
IEEE
16 years 1 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock
ATAL
2010
Springer
15 years 8 months ago
Deception in networks of mobile sensing agents
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
Viliam Lisý, Roie Zivan, Katia P. Sycara, M...
ATAL
2008
Springer
15 years 8 months ago
Emotionally based multi-agent e-commerce platform
Experiencing and expressing emotions are integral parts of our life. In the retail area of commerce, emotion plays a fundamental role. When we choose or buy a commodity, our choic...
Nicolae Jascanu
PUC
2008
141views more  PUC 2008»
15 years 6 months ago
A calendar based Internet content pre-caching agent for small computing devices
We described in earlier publications the principles of a system where internet content would be pre-cached, based on contextual information obtained from a user's electronic ...
Andreas Komninos, Mark D. Dunlop
GAMEON
2003
15 years 8 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino