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AAAI
2010
15 years 8 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
16 years 22 days ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
AAAI
2010
15 years 8 months ago
Constraint Programming for Data Mining and Machine Learning
Machine learning and data mining have become aware that using constraints when learning patterns and rules can be very useful. To this end, a large number of special purpose syste...
Luc De Raedt, Tias Guns, Siegfried Nijssen
ATAL
2008
Springer
15 years 8 months ago
A new approach to cooperative pathfinding
In the multi-agent pathfinding problem, groups of agents need to plan paths between their respective start and goal locations in a given environment, usually a two-dimensional map...
M. Renee Jansen, Nathan R. Sturtevant
ESAW
2005
Springer
16 years 2 days ago
Using Socially Deliberating Agents in Organized Settings
Recently there is an increased interest in social agency and in designing and building organizations of agents. In this paper we view an organization as an interrelated set of grou...
Ioannis Partsakoulakis, George A. Vouros