The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Machine learning and data mining have become aware that using constraints when learning patterns and rules can be very useful. To this end, a large number of special purpose syste...
In the multi-agent pathfinding problem, groups of agents need to plan paths between their respective start and goal locations in a given environment, usually a two-dimensional map...
Recently there is an increased interest in social agency and in designing and building organizations of agents. In this paper we view an organization as an interrelated set of grou...