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ATAL
2009
Springer
16 years 1 months ago
Using rituals to express cultural differences in synthetic characters
There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
Samuel Mascarenhas, João Dias, Nuno Afonso,...
AAAI
2006
15 years 8 months ago
Behaviosites: Manipulation of Multiagent System Behavior through Parasitic Infection
In this paper we present the Behaviosite Paradigm, a new approach to coordination and control of distributed agents in a multiagent system, inspired by biological parasites with b...
Amit Shabtay, Zinovi Rabinovich, Jeffrey S. Rosens...
IEAAIE
1999
Springer
15 years 10 months ago
Modelling Fuzzy Sets Using Object-Oriented Techniques
This paper describes a new approach to model fuzzy sets using object-oriented programming techniques. Currently, the most frequently used method to model fuzzy sets is by using a p...
Gary Yat Chung Wong, Hon Wai Chun
TCIAIG
2010
15 years 1 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
AAMAS
2006
Springer
15 years 6 months ago
Handling Communication Restrictions and Team Formation in Congestion Games
Abstract. There are many domains in which a multi-agent system needs to maximize a "system utility" function which rates the performance of the entire system, while subje...
Adrian K. Agogino, Kagan Tumer