There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
In this paper we present the Behaviosite Paradigm, a new approach to coordination and control of distributed agents in a multiagent system, inspired by biological parasites with b...
Amit Shabtay, Zinovi Rabinovich, Jeffrey S. Rosens...
This paper describes a new approach to model fuzzy sets using object-oriented programming techniques. Currently, the most frequently used method to model fuzzy sets is by using a p...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Abstract. There are many domains in which a multi-agent system needs to maximize a "system utility" function which rates the performance of the entire system, while subje...