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» The Timely Computing Base Model and Architecture
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AIIDE
2009
15 years 7 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
218
Voted
IPPS
2010
IEEE
15 years 4 months ago
Robust control-theoretic thermal balancing for server clusters
Thermal management is critical for clusters because of the increasing power consumption of modern processors, compact server architectures and growing server density in data center...
Yong Fu, Chenyang Lu, Hongan Wang
CVPR
2004
IEEE
16 years 8 months ago
A Flexible Projector-Camera System for Multi-Planar Displays
We present a novel multi-planar display system based on an uncalibrated projector-camera pair. Our system exploits the juxtaposition of planar surfaces in a room to create ad-hoc ...
Mark Ashdown, Matthew Flagg, Rahul Sukthankar, Jam...
SIGCOMM
2005
ACM
16 years 3 days ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...
ICPR
2010
IEEE
15 years 4 months ago
Use of Line Spectral Frequencies for Emotion Recognition from Speech
We propose the use of the line spectral frequency (LSF) features for emotion recognition from speech, which have not been been previously employed for emotion recognition to the b...
Elif Bozkurt, Engin Erzin, Çigdem Eroglu Er...