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» The Time-Triggered Model of Computation
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RT
2001
Springer
15 years 11 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ISORC
2000
IEEE
15 years 11 months ago
A Vision of the Future for the Air Force (and Perhaps the Whole DoD)
The Air Force has enthusiastically endorsed, at its most senior levels, advanced thinking with regard to the application of information technology. Recently, the notion of a Joint...
Thomas F. Saunders
ACMDIS
2000
ACM
15 years 11 months ago
Contextual Prototyping of User Interfaces
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Christian Stary
SIGGRAPH
2000
ACM
15 years 11 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
ECCV
2010
Springer
15 years 11 months ago
Hough Transform and 3D SURF for robust three dimensional classification
Most methods for the recognition of shape classes from 3D datasets focus on classifying clean, often manually generated models. However, 3D shapes obtained through acquisition tech...
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