MoLIC, a modeling language for designing interaction as a metaphor of conversation, was proposed to allow designers to build a blueprint of all interaction that may take place whe...
An algorithm for calculating the minimum distance between non-convex polyhedra is described. A polyhedron is represented by a set of triangles. In calculating the distance between...
This paper presents the design and simulation method for developing a RISC-based 32-bit embedded on-board computer. Instead of the conventional breadboarded prototype, (1) we used...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
: This paper presents a Lab. implementation of a computer vision using fuzzy models for pattern recognition for the detection of boundaries in images obtained through a camera inst...
Adriano Breunig, Haroldo R. de Azevedo, Edilberto ...