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WIAMIS
2009
IEEE
16 years 1 months ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
ICDM
2008
IEEE
130views Data Mining» more  ICDM 2008»
16 years 1 months ago
Text Cube: Computing IR Measures for Multidimensional Text Database Analysis
Since Jim Gray introduced the concept of ”data cube” in 1997, data cube, associated with online analytical processing (OLAP), has become a driving engine in data warehouse ind...
Cindy Xide Lin, Bolin Ding, Jiawei Han, Feida Zhu,...
UIALL
2004
Springer
15 years 12 months ago
A Framework for Context-Sensitive Coordination of Human Interruptions in Human-Computer Interaction
Abstract. Recent trends in software development directed toward intelligence, distribution, and mobility need to be followed by an increased sophistication in user interface design...
Sonja Gievska, John L. Sibert
WSC
2008
15 years 9 months ago
Multi-objective UAV mission planning using evolutionary computation
This investigation develops an innovative algorithm for multiple autonomous unmanned aerial vehicle (UAV) mission routing. The concept of a UAV Swarm Routing Problem (SRP) as a ne...
Adam J. Pohl, Gary B. Lamont
IWEC
2008
15 years 8 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra