We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
We propose a natural, mathematically tractable model of TCP which captures both its additive-increase, multiplicative-decrease behavior and its feedback mechanism. Neither a fluid...
Spatial and temporal database systems, both in theory and in practice, have developed dramatically over the past two decades to the point where usable commercial systems, underpin...
John F. Roddick, Max J. Egenhofer, Erik G. Hoel, D...
Skew is prevalent in data streams, and should be taken into account by algorithms that analyze the data. The problem of finding "biased quantiles"-- that is, approximate...
Graham Cormode, Flip Korn, S. Muthukrishnan, Dives...
In a recent paper, Martens et al. introduced a specification mechanism for XML tree languages, based on rules of the form r s, where r, s are regular expressions. Sets of such ru...