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» The Theory of Timed Automata
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TEC
2002
81views more  TEC 2002»
15 years 6 months ago
Genetic object recognition using combinations of views
We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...
SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
15 years 5 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
15 years 5 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
JCC
2011
87views more  JCC 2011»
15 years 1 months ago
Determining equilibrium constants for dimerization reactions from molecular dynamics simulations
Abstract: With today’s available computer power, free energy calculations from equilibrium molecular dynamics simulations “via counting” become feasible for an increasing num...
Djurre H. De Jong, Lars V. Schäfer, Alex H. D...
WWW
2011
ACM
15 years 1 months ago
Finding the bias and prestige of nodes in networks based on trust scores
Many real-life graphs such as social networks and peer-topeer networks capture the relationships among the nodes by using trust scores to label the edges. Important usage of such ...
Abhinav Mishra, Arnab Bhattacharya