One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
We consider packet networks and make use of the adversarial queuing theory" model 10 . We are interested in the question of guaranteeing that all packets are actually deliver...
The deletion–contraction algorithm is perhaps the most popular method for computing a host of fundamental graph invariants such as the chromatic, flow, and reliability polynomi...
This study extends the theory of Recognition Primed Decision-Making by applying it to groups. Furthermore, we explore the application of Template Theory to collaboration. An exper...
Stephen C. Hayne, C. A. P. Smith, Leo R. Vijayasar...
Abstract. In formal testing, the assumption of input enabling is typically made. This assumption requires all inputs to be enabled anytime. In addition, the useful concept of quies...