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CGF
2008
144views more  CGF 2008»
15 years 6 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
ESCIENCE
2006
IEEE
16 years 21 days ago
Characterization of Computational Grid Resources Using Low-Level Benchmarks
An important factor that needs to be taken into account by end-users and systems (schedulers, resource brokers, policy brokers) when mapping applications to the Grid, is the perfo...
George Tsouloupas, Marios D. Dikaiakos
NETGAMES
2006
ACM
16 years 18 days ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
VEE
2006
ACM
126views Virtualization» more  VEE 2006»
16 years 18 days ago
A new approach to real-time checkpointing
The progress towards programming methodologies that simplify the work of the programmer involves automating, whenever possible, activities that are secondary to the main task of d...
Antonio Cunei, Jan Vitek
PLDI
2005
ACM
16 years 6 days ago
Garbage collection without paging
Garbage collection offers numerous software engineering advantages, but interacts poorly with virtual memory managers. Existing garbage collectors require far more pages than the ...
Matthew Hertz, Yi Feng, Emery D. Berger