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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 11 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
CHI
2000
ACM
15 years 11 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
VRST
2000
ACM
15 years 11 months ago
Animated deformations with radial basis functions
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
VRML
1999
ACM
15 years 11 months ago
VR-LAB - A Distributed Multi-User Environment for Educational Purposes and Presentations
Distributed work is becoming a major issue for a large part of the work force and distributed collaborative research has almost become the norm. Consequently, distributed communic...
Dieter W. Fellner, Armin Hopp
VRST
1999
ACM
15 years 11 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven