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AGS
2009
Springer
16 years 1 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
VRCAI
2009
ACM
16 years 1 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
IROS
2008
IEEE
185views Robotics» more  IROS 2008»
16 years 1 months ago
A clickable world: Behavior selection through pointing and context for mobile manipulation
— We present a new behavior selection system for human-robot interaction that maps virtual buttons overlaid on the physical environment to the robot’s behaviors, thereby creati...
Hai Nguyen, Advait Jain, Cressel D. Anderson, Char...
WETICE
2008
IEEE
16 years 1 months ago
Integrating Overlay and Social Networks for Seamless P2P Networking
In this paper we introduce Social VPNs, a novel system architecture which leverages existing social networking infrastructures to enable ad-hoc VPNs which are self-configuring, s...
Renato J. O. Figueiredo, P. Oscar Boykin, Pierre S...
VR
2007
IEEE
16 years 28 days ago
Variability-Aware Latency Amelioration in Distributed Environments
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...