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VMV
2003
94views Visualization» more  VMV 2003»
15 years 8 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
15 years 6 months ago
Integrating Gyroscopes into Ubiquitous Tracking Environments
It is widely recognized that inertial sensors, in particular gyroscopes, can improve the latency and accuracy of orientation tracking by fusing the inertial measurements with data...
Daniel Pustka, Manuel Huber, Gudrun Klinker
CG
2004
Springer
15 years 6 months ago
Magic wand and the Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality applicatio...
Tolga Abaci, Rachel de Bondeli, Ján C&iacut...
TPDS
1998
129views more  TPDS 1998»
15 years 6 months ago
The Offset Cube: A Three-Dimensional Multicomputer Network Topology Using Through-Wafer Optics
—Three-dimensional packaging technologies are critical for enabling ultra-compact, massively parallel processors (MPPs) for embedded applications. Through-wafer optical interconn...
W. Stephen Lacy, José Cruz-Rivera, D. Scott...