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INFOCOM
2007
IEEE
16 years 1 months ago
An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations
— We present a software infrastructure that embeds physical hosts in a simulated network. Aiming to create a largescale real-time virtual network testbed, our real-time interacti...
Jason Liu, Scott Mann, Nathanael Van Vorst, Keith ...
CCECE
2006
IEEE
16 years 23 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
PPOPP
2006
ACM
16 years 19 days ago
Performance evaluation of adaptive MPI
Processor virtualization via migratable objects is a powerful technique that enables the runtime system to carry out intelligent adaptive optimizations like dynamic resource manag...
Chao Huang, Gengbin Zheng, Laxmikant V. Kalé...
TRIDENTCOM
2005
IEEE
16 years 8 days ago
A Global X-Bone for Network Experiments
A global Internet overlay testbed is being deployed to support the distributed, shared use of resources for network research. The Global X-Bone (GX-Bone) augments the X-Bone softw...
Joseph D. Touch, Yu-Shun Wang, Venkata K. Pingali,...
VRST
2000
ACM
15 years 11 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan