While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
In general, motion compensated (MC) deinterlacing algorithms can outperform non-MC (NMC) ones. However, we often prefer to choose the latter due to the considerations of error prop...
This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering proce...
Design and implementation of a fast parallel architecture based on an improved principal component analysis (PCA) method called Composite PCA suitable for real-time face recogniti...
In this paper, we present a real-time PCB inspection system which can detect defects including the breaks in the wires and short circuit. The proposed inspection algorithm is based...
Kang-Sun Choi, Jae-Young Pyun, Nam-Hyeong Kim, Bye...