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MIDDLEWARE
2005
Springer
16 years 4 days ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
PPAM
2005
Springer
16 years 4 days ago
Checkpointing Speculative Distributed Shared Memory
This paper describes a checkpointing mechanism destined for Distributed Shared Memory (DSM) systems with speculative prefetching. Speculation is a general technique involving predi...
Arkadiusz Danilecki, Anna Kobusinska, Michal Szych...
PEWASUN
2004
ACM
16 years 2 days ago
A modified IEEE 802.11 MAC protocol for MC-CDMA
In this paper, we introduce a modified version of the IEEE 802.11a protocol and evaluate its performance. The new protocol is a combination of the standard Medium Access Control (...
Georgios Orfanos, Jörg Habetha, Ling Liu
MSS
2000
IEEE
96views Hardware» more  MSS 2000»
15 years 11 months ago
APRIL: A Run-Time Library for Tape-Resident Data
Over the last decade, processors have made enormous gains in speed. But increase in the speed of the secondary and tertiary storage devices could not cope with these gains. The re...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...
STACS
1999
Springer
15 years 11 months ago
Worst-case Equilibria
We investigate the problem of routing traffic through a congested network in an environment of non-cooperative users. We use the worst-case coordination ratio suggested by Koutsou...
Elias Koutsoupias, Christos H. Papadimitriou