Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
This paper describes a checkpointing mechanism destined for Distributed Shared Memory (DSM) systems with speculative prefetching. Speculation is a general technique involving predi...
Arkadiusz Danilecki, Anna Kobusinska, Michal Szych...
In this paper, we introduce a modified version of the IEEE 802.11a protocol and evaluate its performance. The new protocol is a combination of the standard Medium Access Control (...
Over the last decade, processors have made enormous gains in speed. But increase in the speed of the secondary and tertiary storage devices could not cope with these gains. The re...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...
We investigate the problem of routing traffic through a congested network in an environment of non-cooperative users. We use the worst-case coordination ratio suggested by Koutsou...