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» The Tao of CHI: Towards Effective Human-Computer Interaction
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CHI
2006
ACM
16 years 6 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2005
ACM
16 years 6 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2005
ACM
16 years 6 months ago
Flexible timeline user interface using constraints
Authoring tools routinely include a timeline representation to allow the author to specify the sequence of animations and interactions. However, traditional static timelines are b...
Kazutaka Kurihara, David Vronay, Takeo Igarashi
CHI
1999
ACM
15 years 10 months ago
Palette: A Paper Interface for Giving Presentations
The Palette is a digital appliance designed for intuitive control of electronic slide shows. Current interfaces demand too much of our attention to permit effective computer use i...
Les Nelson, Satoshi Ichimura, Elin Rønby Pe...
CHI
2008
ACM
16 years 6 months ago
Pointing with fingers, hands and arms for wearable computing
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum of scenarios. The paper presents a study exploring how to develop a pointing sy...
Ian Oakley, John Sunwoo, Ilyeon Cho