Sciweavers

655 search results - page 50 / 131
» The Tao of CHI: Towards Effective Human-Computer Interaction
Sort
View
CHI
1994
ACM
15 years 10 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2010
ACM
16 years 29 days ago
Interactive optimization for steering machine classification
Interest has been growing within HCI on the use of machine learning and reasoning in applications to classify such hidden states as user intentions, based on observations. HCI res...
Ashish Kapoor, Bongshin Lee, Desney S. Tan, Eric H...
CHI
2007
ACM
16 years 6 months ago
Tactile feedback for mobile interactions
We present a study investigating the use of vibrotactile feedback for touch-screen keyboards on PDAs. Such keyboards are hard to use when mobile as keys are very small. We conduct...
Stephen A. Brewster, Faraz Chohan, Lorna M. Brown
CHI
2004
ACM
16 years 6 months ago
Fan-out: measuring human control of multiple robots
A goal of human-robot interaction is to allow one user to operate multiple robots simultaneously. In such a scenario the robots provide leverage to the user's attention. The ...
Dan R. Olsen, Stephen Bart Wood
CHI
2009
ACM
16 years 6 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche