This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
This study investigates dynamic 3D target acquisition. The focus is on the relative effect of specific perceptual cues. A novel technique is introduced and we report on an experim...
Relying on naturalistic observation, via video selfdocumentaries, contextual interviews, and focus groups, we explored gender differences in the information and communication tech...
Weimin Hou, Manpreet Kaur, Anita Komlodi, Wayne G....
The iBand is a wearable bracelet-like device that exchanges information about its users and their relationships. This exchange happens during the common gesture of the handshake, ...
Marije Kanis, Niall Winters, Stefan Agamanolis, An...
Most graphical user interfaces provide visual cursors to facilitate interaction with input devices such as mice, pointers, and pens. These cursors often include directional cues t...