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CONIELECOMP
2006
IEEE
16 years 23 days ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
CSFW
2006
IEEE
16 years 23 days ago
Encoding Information Flow in Haskell
This paper presents an embedded security sublanguage for enforcing information-flow policies in the standard Haskell programming language. The sublanguage provides useful informa...
Peng Li, Steve Zdancewic
156
Voted
DATE
2006
IEEE
118views Hardware» more  DATE 2006»
16 years 23 days ago
Design and implementation of a modular and portable IEEE 754 compliant floating-point unit
Multimedia and communication algorithms from embedded system domain often make extensive use of floating-point arithmetic. Due to the complexity and expense of the floating-poin...
Kingshuk Karuri, Rainer Leupers, Gerd Ascheid, Hei...
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
16 years 23 days ago
Dynamic code overlay of SDF-modeled programs on low-end embedded systems
In this paper we propose a dynamic code overlay technique of synchronous data-flow (SDF) –modeled program for low-end embedded systems which lack MMUsupport. With this technique...
Hae-woo Park, Kyoungjoo Oh, Soyoung Park, Myoung-m...
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
16 years 23 days ago
Performance analysis of greedy shapers in real-time systems
— Traffic shaping is a well-known technique in the area of networking and is proven to reduce global buffer requirements and end-to-end delays in networked systems. Due to these...
Ernesto Wandeler, Alexander Maxiaguine, Lothar Thi...
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