Sciweavers

6756 search results - page 1106 / 1352
» The Structure of Visual Spaces
Sort
View
CG
2004
Springer
15 years 6 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CGF
2004
82views more  CGF 2004»
15 years 6 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CGF
2000
110views more  CGF 2000»
15 years 6 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CGF
1998
134views more  CGF 1998»
15 years 6 months ago
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dime...
Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas ...
IJSEKE
1998
141views more  IJSEKE 1998»
15 years 6 months ago
REINAS: A Real-Time System for Managing Environmental Data
Managing scientific data is a challenging task, and many of the problems it presents have yet to be adequately solved. The Real-time Environmental Information Network and Analysi...
Eric C. Rosen, Theodore R. Haining, Darrell D. E. ...
« Prev « First page 1106 / 1352 Last » Next »