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NPAR
2006
ACM
16 years 20 days ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
NOSSDAV
2005
Springer
16 years 6 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
SI3D
2003
ACM
15 years 12 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
VL
2002
IEEE
165views Visual Languages» more  VL 2002»
15 years 11 months ago
Co-Ordination of Multiple External Representations during Java Program Debugging
Java program debugging was investigated in computer science students who used a software debugging environment (SDE) that provided concurrently displayed, adjacent, multiple and l...
Pablo Romero, Rudi Lutz, Richard Cox, Benedict du ...
177
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SIGMOD
2010
ACM
255views Database» more  SIGMOD 2010»
15 years 11 months ago
Large graph processing in the cloud
As the study of graphs, such as web and social graphs, becomes increasingly popular, the requirements of efficiency and programming flexibility of large graph processing tasks c...
Rishan Chen, Xuetian Weng, Bingsheng He, Mao Yang
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