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» The State-of-the-Art in Human-Computer Interaction
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ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
217
Voted
HCI
2009
15 years 4 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
173
Voted
HRI
2012
ACM
14 years 2 months ago
ROS and Rosbridge: roboticists out of the loop
The advent of ROS, the Robot Operating System, has finally made it possible to implement and use state-of-the-art navigation and manipulation algorithms on widely-available, inex...
Christopher Crick, Graylin Jay, Sarah Osentoski, O...
CHI
2009
ACM
16 years 7 months ago
Citedness, uncitedness, and the murky world between
We test a recent claim in an opinion piece (interactions, May/June 2008, pp. 45-47) that publications by HCI researchers have little or no impact. The alleged "phenomenon of ...
I. Scott MacKenzie
173
Voted
CHI
2008
ACM
16 years 7 months ago
Personal inventories: toward durable human-product relationships
In this paper, I build on perspectives in HumanComputer Interaction (HCI) and design literature to develop a theoretical lens to conduct personal inventories of human-product rela...
William Odom